This is a very rough draft of a variant character creation system for Sigil & Shadow. While S&S core rules are already a hybrid of player choice and randomization, the following procedures are meant to provide a more, uh, adventurous approach to generating a character. Maybe you’re into more old-school procedural rules? Or need to create a few pre-gens in a hurry? The tables here can also help develop NPCs on the spot.
If you give it a shot — feel free to Contact Me with feedback!
Roll 1D. Even is Illuminated, Odd is Shadowed.
Roll again on the table below.
Alternately, spend 1 Bone to choose your casting.
ROLL | ILLUMINATED | SHADOWED |
---|---|---|
00-24 | Seeker | Afflicted |
25-49 | Hunter | Devoted |
50-74 | Protector | Host |
75-99 | Keeper | Ravenous |
As normal: either randomly roll for both your Background and Oddity, or spend a Bone to cherry pick one.
Under this creation method, choose both a Perk and gain Skill Training listed under your Background. If no training is listed, choose a free second Perk.
Roll d00 four times; consult the table below and record an ability score for each.
You may permanently spend a Bone to re-roll any result (and take the better).
Alternately, spend a Bone to use the standard 60, 55, 50, 45 array.
This table is weighted towards scores of 45-55% but does grant you a slim shot at starting with higher scores.
YOU ROLLED… | YOUR ABILITY SCORE… |
---|---|
91-99 | 40% |
71-90 | 45% |
51-70 | 50% |
31-50 | 55% |
21-29 | 60% |
11-20 | 65% |
01-10 | 70% |
00 | 75% |
Remember to gain any skill training from your Background, if any.
Roll for your two starting skills to be Trained in. Re-roll any repeats.
If you’re not happy, spend a Bone to cherry pick your two skills.
You may still spend a Bone to pick a bonus skill training of your choice.
Once trained skills are chosen, choose two to raise to Level 1.
Roll 1D | Skill |
---|---|
0 | Arcana |
1 | Combat |
2 | Education |
3 | Investigation |
4 | Larceny |
5 | Medicine |
6 | Mysticism |
7 | Social |
8 | Survival |
9 | Technical |
If you have Mysticism or if you’re Shadowed, you’re still encouraged to pick your own special features. That said, here’s some more tables if you’re feeling brave or lack inspiration:
ROLL D00 | MYSTIC GIFT |
---|---|
0-4 | Sixth Sense |
5-9 | Befuddle |
10-14 | Clairvoyance |
15-19 | Cleanse |
20-24 | Danger Sense |
25-29 | Enhance STR |
30-34 | Enhance DEX |
35-39 | Enhance LOG |
40-44 | Enhance WIL |
45-49 | Heal |
50-54 | Hex STR |
55-59 | Hex DEX |
60-64 | Hex LOG |
65-69 | Hex WIL |
70 - 74 | Mesmerize |
75-79 | Projection |
80-84 | Protection |
85-89 | Psychometry |
90-94 | Telepathy |
95-99 | Telekinesis |
ROLL D00 | MANIFESTATION |
---|---|
00-04 | Animal Communion |
05-09 | Blink |
10-14 | Channel |
15-19 | Compel |
20-24 | Concealment |
25-29 | Entangle |
30-34 | Ethereal Form |
35-39 | Flight |
40-44 | Gift |
45-49 | Hasten |
50-54 | Heightened Senses |
55-59 | Inhuman Ability |
60-64 | Leap |
65-69 | Mimicry |
70-74 | Paranormal Attack |
75-79 | Regeneration |
80-84 | Shapeshift |
85-89 | Terrifying |
90-94 | Uncanny Resistance |
95-99 | Wall Crawling |
ROLL 1D | BURDEN |
---|---|
0 | Bane |
1 | Binding |
2 | Dreadful Feature |
3 | Exhausting |
4 | Haunted |
5 | Hindering Trait |
6 | Key Phrase / Trigger |
7 | Misfortune |
8 | Secret Skin* |
9 | Strange Compulsion |
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