The ChaosGrenade

Quick & Dirty Tabletop Role-Playing Games

[SIGIL & SHADOW] The Stained Artist

All artwork on this post was done with Midjourney AI

This is a character write up inspired by the Sigil & Shadow Play-by-Poll I ran over on the Osprey Games Twitter. Every decision voted on not only steered the events of the story, but the development of this persona. Granted, after the fact I filled in some blanks according to my own interpretations of events.

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[SIGIL & SHADOW] Factions & Stature

Header Art by Luis F. Sanz

Sigil & Shadow strives to cover the tropes of urban fantasy and modern horror – hunting down monstrous threats, investigating paranormal mysteries, researching hidden magic and communing with powerful entities. But it also allows players to become monstrous individuals, treading down paths of power that often put them at odds with both the cities they live in and the others who haunt its streets. While “Scooby gang mysteries” are a staple of the genre, so to are stories of ancient feuds, dark conspiracies, and rivalries that litter the streets with blood and fire.

Today we’re taking a dive into using factions as part of a Sigil & Shadow campaign.

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INTERMIXX - an RPG Mash-Up

INTERMIXX is an RPG Mash-Up – a remix of cool ideas and styles to create a fun gaming experience all its own. This is a minimalist, DIY rules set. I assume if you’re reading this you’re already familiar with role-playing games and how they work. I also assume if you find any rules lacking, you know how to steal ideas from other systems or fill in the blanks yourself. So go grab yourself two six-sided dice, something to write on, and some friends. Think up a setting or genre you want to play. Brainstorm, improvise, and most of all: have fun.

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Gonzo Mutoids -- Pocket Edition!

PURCHASE ON ITCH My love letter to bat-shit crazy, kitchen sink, post apocalyptic settings is now available as a tiny pocket RPG – this time powered by TRICUBE TALES! All you need is three six-sided dice, some spare tokens and scratch paper. The base game consists of two tiny booklets (the core game, as well as a bonus GM booklet) that you may print out and fold using the Pocketfold method. Continue reading

The Wythe Case, Part 4: A Shattered Nightmare

The entity paralyzing Samantha pays no attention to Julia, continuing to attempt to suffocate her with a swarm of shadowy bugs that bleed out from its outstretched hands. Julia hurriedly gestures her spell and screams “By my will, I demand you be banished from this place!” In a flash, ghostly arms wisp out and grab the horror, dragging it into the mirror as it howls in anguish. Julia rushes to Samantha’s side as she finally wakes up, sitting straight up and screaming. Continue reading

The Wythe Case, Part 3: Dead End Friends

Samantha couldn’t sleep the nights following her encounter at the Wythe Estate. Any time she closed her eyes, that wretched man-bug with the hollowed eyes was there… its severed and inhuman teeth. When she was awake, especially on the nights following, something else was there. It hid in plain sight – even when she meditated and gazed across the curtain into the Echo, it was only there the edges of the periphery. Continue reading

The Wythe Case, Part 2: Fight or Flight

This narrative is a continuing example of gameplay for Sigil & Shadow, my role-playing game of Urban Fantasy & Occult Horror. We left Samantha Cane being pursued by some kind of gnarly half-humanoid, half-insect monstrosity chasing her out of an abandoned estate. You can catch up on part one here You can also check out Samantha Cane’s Character Sheet Learn more about Sigil & Shadow here Our Story Continues Samantha runs out into dark night, sliding in the mud and frantically trying to find an escape from the Wythe estate grounds. Continue reading
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