Invoked with Sigil & Shadow (3P Publishing)
Oct 5, 2023
Sigil & Shadow
Although Sigil & Shadow is not released as open gaming content, this post is an invitation to anyone who wants to create works compatible with my
Deviations - On Skills and Background Experience
Sep 13, 2023
Sigil & Shadow & Echoed Invocations
Some have expressed that in Sigil & Shadow, the -20% penalty to Untrained skills comes off as punishing for starting characters, especially when
Charm City — a Sigil & Shadow AP
Aug 11, 2023
Sigil & Shadow & 2000 Tales
Just wanted to take a moment to point out the cool peeps at 2000 Tales have been running a weekly Sigil & Shadow game live on YouTube & Twitch!
Sigil & Shadow: Dark
Fantasy Backgrounds
May 7, 2023
Sigil & Shadow & Echoed Invocations
Another experimental draft! Modern urban fantasy and occult horror is great, but I’ve also dreamt of using Sigil & Shadow to run gothic, grim
Sigil & Shadow:
Randomized Characters
May 4, 2023
Sigil & Shadow & Echoed Invocations
Header Image generated using NightCafe.Studio +++ This is a very rough draft of a variant character creation system for Sigil & Shadow. While S&S
Echoed Invocations, Issue 0: Clarity
Jan 12, 2023
Sigil & Shadow & Echoed Invocations
Echoed Invocations is a new series of supplemental zines for Sigil & Shadow, providing expanded rules and content for my role-playing game of Urban
The Dim Waters of Houston
Nov 3, 2022
Sigil & Shadow
All artwork on this post was done with Midjourney AI Houston, Texas — largest city in the state, home to over 2.3 million people in a roughly
New Myths on Old Streets
Aug 15, 2022
Sigil & Shadow
All artwork on this post was done with Midjourney AI When Sigil & Shadow was in the brainstorming phase, Bill Logan mentioned a line from the movie
The Stained Artist
Aug 8, 2022
Sigil & Shadow
All artwork on this post was done with Midjourney AI This is a character write up inspired by the Sigil & Shadow Play-by-Poll I ran over on the
Faction & Stature
Mar 4, 2022
Sigil & Shadow & Echoed Invocations
Header Art by Luis F. Sanz Sigil & Shadow strives to cover the tropes of urban fantasy and modern horror — hunting down monstrous threats,
Invoking the Fanbase
Feb 21, 2022
Sigil & Shadow
Header Art by Luis F. Sanz First off, apologies for the delay on anything new regarding Sigil & Shadow. While I’ve been distracted trying to get my
INTERMIXX — An RPG Mash-Up
Feb 18, 2022
TTRPG & Intermixx & ChaosGrenade Games
INTERMIXX is an RPG Mash-Up — a remix of cool ideas and styles to create a fun gaming experience all its own. This is a barebones, blank canvas DIY
Mud & Blood: SIGIL & SHADOW Actual Play!’
Nov 1, 2021
Sigil & Shadow & Wythe
I was honored to have the chance to run SIGIL & SHADOW for the Mud & Blood podcast’s Halloween Special! Just a fun note: this episode essentially
Gonzo-Mutoids-Pocket
Oct 16, 2021
TTRPG & ChaosGrenade Games
FREE ON ITCH My love letter to bat-shit crazy, kitchen sink, post apocalyptic settings is now available as a tiny pocket RPG — this time powered by
The Wythe Case, Part 4: A Shattered Nightmare
Sep 25, 2021
Sigil & Shadow & Wythe
The entity paralyzing Samantha pays no attention to Julia, continuing to attempt to suffocate her with a swarm of shadowy bugs that bleed out from
The Wythe Case, Part 3: Dead End Friends
Sep 25, 2021
Sigil & Shadow & Wythe
Samantha couldn’t sleep the nights following her encounter at the Wythe Estate. Any time she closed her eyes, that wretched man-bug with the
The Wythe Case, Part 2: Fight or Flight
Sep 19, 2021
Sigil & Shadow & Wythe
This narrative is a continuing example of gameplay for Sigil & Shadow, my role-playing game of Urban Fantasy & Occult Horror. We left Samantha Cane
The Wythe Case, Part 1: Break In
Sep 16, 2021
Sigil & Shadow & Wythe
Samantha Cane exits her ride, tips the driver, and proceeds to walk down the wet street towards the Wythe estate. Myrtle and Benjamin Wythe, as the
Julia Grave, Shadowed Occultist
Sep 4, 2021
Sigil & Shadow & Wythe
This is Part 2 of a series showing game play examples for Sigil & Shadow. You can read Part 1 here. Today we’re having a look at a sample Shadowed
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