The ChaosGrenade

Quick & Dirty Tabletop Role-Playing

SHROOM GOONS — A New Free Title!

SHROOM GOONS is a “Spore-Core” Fantasy Trip for Weird People. A hack of Nate Treme’s Tunnel Goons , players take on the role of tiny mushroom folk on a big adventure! Inspired by Fragglerock, Smurfs, The Littles, Toy Story and other childhood “tiny people” stories. It’s weird, it’s fun, it’s easy to pick up and play. And it features artwork by Skullfungus! Arm yourself with a sewing needle sword, a button shield, and ready your matchstick torch! Continue reading

FABRICATED VENTURERS — a Classless Hack for Vieja Escuela

I have written a classless, patchwork/piecemeal character hack for Vieja Escuela. Taking advantage of the format of VE: Pamphlet Edition, it’s written as a modular variant to the Character Creation rules. Just swap out and use without changing the rest of the game! Or you can just print out, fold up, and tuck it in your original VE rulebook. The Concept Fabricated Venturers ditches classes. Everyone starts as a d6 hit die character, proficient in simple weapons and Leather armor. Continue reading

VIEJA ESCUELA: Pamphlet Edition

I have taken the core rules of Vieja Escuela (which I’ve praised on herebefore) and repackaged it. As the name implies, this version is intended to be printed out and folded into three “zig-zag” or “accordion” style pamphlets (Character Creation, Game Rules, & Tables). Of course, it also looks good on tablets, or printed out and left on their own. Do whatever pleases you! This was a first time project for me using Affinity Publisher, and I’m pretty happy to share the results! Continue reading

AWESOME D.P.S. — A Free, Narrative-Driven Dice Pool System

AWESOME D.P.S. (Dice Pool System) is a fast playing, narrative-driven dice pool RPG framework that is now live on itch.io! as a Pay-What-You-Want Pamphlet RPG. The goal was to create a game that captures the best part of a dice pool system (grabbing handfuls of dice and feeling like a bad-ass) while minimizing stat blocks and keeping the math simple. Inspired and built off Diogo Nogueira’s Lost in the Fantasy World, these rules were written for gaming sessions that focus more on story and narrative flow than stat crunching or tactical play. Continue reading

Revisiting Anarchy

2019-05-13 Rambling R.E. Davis
Shadowrun: Anarchy is a title that I often call a “flawed gem” — a great game marred by poor execution. Rushed edits, a somewhat schizophrenic design (is it a core rulebook? Is it a supplement?), stretching itself thin trying to please both traditional SR veterans and newcomer storygamers. But despite all of that, underneath the rubble you can find the chassis of a slick, streamlined and adaptable dicepool system. While I’m excited to see where the Sixth World Edition is heading, I find myself slinking back into my copy of Anarchy (goblinized warts and all). Continue reading

D·10 TOOLKIT: RULING DIFFICULTY

2019-05-09 Rambling R.E. Davis
For today’s article in the D·10 Toolkit series, I wanted to take a look at the core mechanics and, specifically, how difficulty and challenges are expressed in the die rolls, and how you can change it up for your own games. Drive·10 was designed for fast rulings and game play, and with it I used a very straight-forward approach to determining the difficulty of the roll. All rolls are 1d10 + Proficiency (total bonuses), succeed on a total of 10+. Continue reading

Pamphlets, Zines, and Other Fun Things

2019-05-02 Rambling R.E. Davis
Another spotlight post of cool indie/DIY RPG stuff and other fun things from around the geek webs. The RPG Pamphlet Craze! Nate Treme (Highland Paranormal Society/ In The Light of a Ghost Star) has made some awesome pamphlet dungeons, and hosted an Pamphlet Dungeon Jam that has resulted in some incredible creations! I had received hard copies of his Temple of the Bat Serpent and The Mephitic Laboratory of the Pescamancerand was impressed with how much you could put on a standard tri-fold adventure module! Continue reading

ATHAS: DARK SUN, DESERT PLANET (SB&CS)

2019-04-29 Rambling R.E. Davis
Filed Under: Campaign Ideas I Need Out of My Head. Premise: The Dark Sun setting re-imagined for the space fantasy game Solar Blades & Cosmic Spells. Other Influences: Dune, Heavy Metal, and the artwork of Moebius. Preface: I really love Dark Sun on the surface. The core AD&D 2e boxset did a great job setting up the world of Athas and showing the “world at a glance” so to speak. The places where I start to tune out is when it essentially shoe-horns D&Disms into its unique setting, and the metaplot of events didn’t really impress me. Continue reading

D·10 TOOLKIT: EXPANDING ON TAGS

2019-04-25 Rambling R.E. Davis
Tags in Drive·10 make up all the cool traits, powers, skills and features a character can have. When I set out to design the framework, I decided that instead of trying to make a large, encompassing list like we’ve done with other games, to instead create a simple guide to how Tags operate at the meta level. I took inspiration from systems like Fate and Savage Worlds in that I wanted someone to easily skin and translate whatever it is they’re wanting for their character into a game mechanic in a moment’s notice. Continue reading

D·10 TOOLKIT: ATTRIBUTES & VOCATIONS

2019-04-18 Rambling R.E. Davis
The Drive·10 Framework was written to be as fast, compact, and complete as possible. I wanted the core to be as essential as can be, so that it would be easy to take and replace rules as needed. Today I’m starting* a new series of blog posts, musing on different ways you can expand or hack the Drive·10 system to accommodate different needs in a role-playing game. Along the way I also hope the shed some light on why I went with certain design choices over others. Continue reading
Older posts Newer posts