The ChaosGrenade

Quick & Dirty Tabletop Role-Playing Games

SHROOM GOONS — A New Free Title!

SHROOM GOONS is a “Spore-Core” Fantasy Trip for Weird People. A hack of Nate Treme’s Tunnel Goons , players take on the role of tiny mushroom folk on a big adventure! Inspired by Fragglerock, Smurfs, The Littles, Toy Story and other childhood “tiny people” stories. It’s weird, it’s fun, it’s easy to pick up and play. And it features artwork by Skullfungus! Arm yourself with a sewing needle sword, a button shield, and ready your matchstick torch! Continue reading

FABRICATED VENTURERS — a Classless Hack for Vieja Escuela

2019-07-25 Blog R.E. Davis
I have written a classless, patchwork/piecemeal character hack for Vieja Escuela. Taking advantage of the format of VE: Pamphlet Edition, it’s written as a modular variant to the Character Creation rules. Just swap out and use without changing the rest of the game! Or you can just print out, fold up, and tuck it in your original VE rulebook. The Concept Fabricated Venturers ditches classes. Everyone starts as a d6 hit die character, proficient in simple weapons and Leather armor. Continue reading

VIEJA ESCUELA: Pamphlet Edition

2019-06-28 Blog R.E. Davis
I have taken the core rules of Vieja Escuela and repackaged it. As the name implies, this version is intended to be printed out and folded into three “zig-zag” or “accordion” style pamphlets (Character Creation, Game Rules, & Tables). Of course, it also looks good on tablets, or printed out and left on their own. Do whatever pleases you! This was a first time project for me using Affinity Publisher, and I’m pretty happy to share the results! Continue reading

AWESOME D.P.S. — A Free, Narrative-Driven Dice Pool System

AWESOME D.P.S. (Dice Pool System) is a fast playing, narrative-driven dice pool RPG framework that is now live on itch.io! as a Pay-What-You-Want Pamphlet RPG. The goal was to create a game that captures the best part of a dice pool system (grabbing handfuls of dice and feeling like a bad-ass) while minimizing stat blocks and keeping the math simple. Inspired and built off Diogo Nogueira’s Lost in the Fantasy World, these rules were written for gaming sessions that focus more on story and narrative flow than stat crunching or tactical play. Continue reading

D·10 TOOLKIT: RULING DIFFICULTY

2019-05-09 Blog drive10 R.E. Davis
For today’s article in the D·10 Toolkit series, I wanted to take a look at the core mechanics and, specifically, how difficulty and challenges are expressed in the die rolls, and how you can change it up for your own games. Drive·10 was designed for fast rulings and game play, and with it I used a very straight-forward approach to determining the difficulty of the roll. All rolls are 1d10 + Proficiency (total bonuses), succeed on a total of 10+. Continue reading

D·10 TOOLKIT: EXPANDING ON TAGS

2019-04-25 Blog drive10 R.E. Davis
Tags in Drive·10 make up all the cool traits, powers, skills and features a character can have. When I set out to design the framework, I decided that instead of trying to make a large, encompassing list like we’ve done with other games, to instead create a simple guide to how Tags operate at the meta level. I took inspiration from systems like Fate and Savage Worlds in that I wanted someone to easily skin and translate whatever it is they’re wanting for their character into a game mechanic in a moment’s notice. Continue reading

D·10 TOOLKIT: ATTRIBUTES & VOCATIONS

2019-04-18 Blog drive10 R.E. Davis
The Drive·10 Framework was written to be as fast, compact, and complete as possible. I wanted the core to be as essential as can be, so that it would be easy to take and replace rules as needed. Today I’m starting* a new series of blog posts, musing on different ways you can expand or hack the Drive·10 system to accommodate different needs in a role-playing game. Along the way I also hope the shed some light on why I went with certain design choices over others. Continue reading

5-Point Conflict Map

2018-12-07 Blog R.E. Davis
This isn’t anything original — just a cool idea I had for a tool to map factional conflicts in an RPG. Specifically it came to mind thinking about urban fantasy settings (whether that’s modern or large cities in fantastic campaigns, like Sharn in Eberron.) I feel like the best opportunities for adventure and role-playing occur whenever multiple factions with no clear alliances struggle among themselves. I wanted a way to quickly map out who’s with who, and whom are they fighting. Continue reading

Drive·10 Mockups: Dungeon Delvers

2018-08-06 Blog drive10 R.E. Davis
Today I wanted to show some mock-ups for using the D·10 framework to run a high-action, mid-fantasy dungeon delving game. Let’s start with a few player characters, and then I’ll also share some sample NPCs. Player Characters Garn, a Nomadic Barbarian Garn is the combat power house of this trio. The GM has approved that his vocation of _Nomadic Barbarian _not only grants proficiency in combat, but also establishes a background in wilderness survival. Continue reading

DRIVE·10 is Out Now!

Drive·10 has been released on Itch.io! Drive·10 is a fast, simple, traditional tabletop role-playing system with easy character creation and streamlined mechanics. Designed for quick pick up and play — brainstorm a setting, make characters, and get to playing all in one evening. Ideal for one-shots, short campaigns, convention play and more. Simple d10 Resolution Mechanic— roll the die, add your bonuses, try to score 10+ to succeed. Easy as that. Continue reading
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