REWIRED: Draft Version .1
For those interested in the new system, here’s an early playtest draft of what I’m working towards. I have an early version of pretty much everything except the Vehicles booklet. I have a design path in mind for that, but real life is going to keep me occupied for a couple weeks. Still, I wanted to share with you guys what I’ve been slowly hammering away on.
Check out the PDFs Here.
For Those Willing To Provide Feedback,
I’m currently interested in the following:
- Does the new mechanics make sense?
- How do you feel about the damage ratings?
- Is it too lethal? Or not lethal enough?
- Thoughts on the new Wealth, Augments & Psionics systems.
Anyone wishing to leave feedback can comment here or leave something in my ask box.
Feel like really helping out? I’ve started a REWIRED playtesting group on G+.
Weekend Read: Red Sky At Morning
This weekend I read through “Red Sky At Morning” by Made In DNA. I was already a fan of his sexpunk publication and short stories, but this sucker was different. And brilliant.
“Red Sky At Morning” is a 28-page cyberpunk thriller blended with Cthulhu mythos and Buddhist mysticism. This isn’t a campy mash-up; everything he put into the story was well thought out and researched. I actually wound up reading the story twice to absorb the setting of a future Japan he imagined.
You can pick up a copy via the Kindle service for 99 cents.
REWIRED Update: Progress and Stuff!
Real life and college semester, blah blah blah, excuses you’ve guys all heard before. Let’s cut to the goodies:
Tonight I got the drafts of the first two REWIRED Booklets done. Yes, I know, I said my original goal was to work on a full book this time around. I still plan on doing so. BUT I really feel the PocketMod format is really handy for distributing games to new players, especially at the table.
The first books I got done tonight were the Character Builder Guide and the Core Mechanics Guide. These are pretty much the same rules that were seen in the REWIRED Rough Sketch but expanded and modified. The Character Guide has some tweaked point adjustments, Perks converted from WYRED (with some new takes and a few add ins,) and the new Wealth system (which is built off WYRED’s Lifestyle system but more integrated into the design now.)
The Core Mechanics, meanwhile, had the most work done. Combat mechanics have returned to a single roll system, but is a bit different from WYRED in that now weapon damage is added to the roll total, and Defense (armor included) is subtracted from the total roll to find damage dealt. Dodging and Parrying are now flat values that get added to the defense.
I also brought back a slightly altered version of the Chase & Pursuit rules, which was originally written by Andrew Modro for Resolute, Adventurer & Genius. There’s actually still quite a few echoes from that and the WyRM system in REWIRED, and to pay respect to those who inspired me I plan on continuing to release this game under Creative Commons.
REWIRED Core Game Booklet Plan:
Character Building GuideDrafted. Core Mechanics GuideDrafted.
- Augments & Enhancments
- Equipment Guide
- Vehicle Guide