The ChaosGrenade

Quick & Dirty Tabletop Role-Playing

My GW Fantasy Origins: The Mage

2011-01-10 Fan Stuff R.E. Davis
MagePractitioner of arts both dark, alien and arcane.Scoundrel Traits: Origin Type: Intelligence, Dark; +2 to Dark Overcharge Skill Bonus: +4 Science (Arcana is a Science in some realities, thank you!) Wise to the Ways of Things (Level 1): +2 Will Familliar (Level 1): You have a companion, be it animal, alien or magical, that you have an arcane bond with. Its stats are that of a level minion (1 hit point) equal to you minus one (minimum 1). Continue reading

My GW Fantasy Origins: The Scoundrel

2011-01-10 Fan Stuff R.E. Davis
SCOUNDRELThere’s no honor among thieves. Scoundrels, however, at least have class.Scoundrel Traits: Origin Type: Dexterity, Dark; +2 to Dark Overcharge Skill Bonus: +2 Stealth, +2 Mechanics, +2 Interaction Nimble (Level 1): +2 Reflex Sneaky Bastard (Level 1): Gain combat advantage on enemies you go before on initiative in combat. Scoundrel Critical (Level 2 or 6): When you score a critical hit, the attack deals +1d10 damage and shift yourself 3 squares. Continue reading

My Fantasy GW Origins: The Cleric

2011-01-10 Fan Stuff R.E. Davis
CLERIC Your devotion to a higher calling has blessed you with great power.Cleric Traits: Origin Type: Wisdom, Psi; +2 to Psi Overcharge Skill Bonus: +4 Insight Check Walk in Thy Ways (Level 1): +1 AC, Fort & Will Healing Prayers (Level 1): May use their Second Wind on another adjacent Ally instead. Cleric Critical (Level 2 or 6): When you score a critical hit, allies in Close Burst 2 are healed for your Wisdom modifier in hit points. Continue reading

My Fantasy GW Origins: The Fighter

2011-01-09 Fan Stuff R.E. Davis
FIGHTER You can take a beating, but you’d rather give it.Fighter Traits:  Origin Type: Strength, Bio; +2 to Bio Overcharge Skill Bonus: +4 Athletics Check Frontliner (Level 1): +2 AC Tank (Level 1): 5 Physical Resistance Fighter Critical (Level 2 or 6): When you score a critical hit, the attack deals +1d10 damage and the target takes -5 penalty to attack rolls against any targets other than you until the end of your next turn. Continue reading

My Take: Fantasy Origins for Gamma World

2011-01-09 Fan Stuff R.E. Davis
It’s only natural that with the newest edition of Gamma World being an offshoot of D&D 4E to possibly explore mixing the fantasy elements with the game. For me, Gamma World is my choice pick between the two. I like the loose, simple character origins, low level curve and the flexibility of character design. You can have two characters with the same origins and powers, and yet they’d feel different just by how the players choose to role-play with those powers. Continue reading