The ChaosGrenade

Quick & Dirty Tabletop Role-Playing Games

[SIGIL & SHADOW] New Myths on Old Streets

All artwork on this post was done with Midjourney AI

When Sigil & Shadow was in the brainstorming phase, Bill Logan mentioned a line from the movie Queen of the Damned — “Old gods on new streets”. That’s been something pinned in my head for years, but as the game finally manifested into its final form I felt it may have actually flipped polarity.

While ancient horrors and elder gods definitely have a place in the dark parallels, I personally became more interested in the ideas of emergent powers in a century of new magic — modern mythos awakening in an age of confusion, hyper disinformation, and dreams of infinite possibilities while the world watched itself collapsing.

Continue reading

[SIGIL & SHADOW] The Stained Artist

All artwork on this post was done with Midjourney AI

This is a character write up inspired by the Sigil & Shadow Play-by-Poll I ran over on the Osprey Games Twitter. Every decision voted on not only steered the events of the story, but the development of this persona. Granted, after the fact I filled in some blanks according to my own interpretations of events.

Continue reading

[SIGIL & SHADOW] Factions & Stature

Header Art by Luis F. Sanz

Sigil & Shadow strives to cover the tropes of urban fantasy and modern horror – hunting down monstrous threats, investigating paranormal mysteries, researching hidden magic and communing with powerful entities. But it also allows players to become monstrous individuals, treading down paths of power that often put them at odds with both the cities they live in and the others who haunt its streets. While “Scooby gang mysteries” are a staple of the genre, so to are stories of ancient feuds, dark conspiracies, and rivalries that litter the streets with blood and fire.

Today we’re taking a dive into using factions as part of a Sigil & Shadow campaign.

Continue reading

The Wythe Case, Part 4: A Shattered Nightmare

The entity paralyzing Samantha pays no attention to Julia, continuing to attempt to suffocate her with a swarm of shadowy bugs that bleed out from its outstretched hands. Julia hurriedly gestures her spell and screams “By my will, I demand you be banished from this place!” In a flash, ghostly arms wisp out and grab the horror, dragging it into the mirror as it howls in anguish. Julia rushes to Samantha’s side as she finally wakes up, sitting straight up and screaming. Continue reading

The Wythe Case, Part 3: Dead End Friends

Samantha couldn’t sleep the nights following her encounter at the Wythe Estate. Any time she closed her eyes, that wretched man-bug with the hollowed eyes was there… its severed and inhuman teeth. When she was awake, especially on the nights following, something else was there. It hid in plain sight – even when she meditated and gazed across the curtain into the Echo, it was only there the edges of the periphery. Continue reading

The Wythe Case, Part 2: Fight or Flight

This narrative is a continuing example of gameplay for Sigil & Shadow, my role-playing game of Urban Fantasy & Occult Horror. We left Samantha Cane being pursued by some kind of gnarly half-humanoid, half-insect monstrosity chasing her out of an abandoned estate. You can catch up on part one here You can also check out Samantha Cane’s Character Sheet Learn more about Sigil & Shadow here Our Story Continues Samantha runs out into dark night, sliding in the mud and frantically trying to find an escape from the Wythe estate grounds. Continue reading

The Wythe Case, Part 1: Break In

Samantha Cane exits her ride, tips the driver, and proceeds to walk down the wet street towards the Wythe estate. Myrtle and Benjamin Wythe, as the local stories tell, were a couple found mutilated and murdered in their upper-end mansion back in the 1980s. They were pillars of the community — he was a business owner and once city council member; she was active in the PTA and their church. Both were found in their living room, tongues cut out and their hearts removed. Continue reading

[Sigil & Shadow] Julia Grave, Shadowed Occultist

This is Part 2 of a series showing game play examples for Sigil & Shadow. You can read Part 1 here. Today we’re having a look at a sample Shadowed character. These are the monstrous characters of our game, having embraced a darker side of them in exchange for paranormal power. Instead of defining how every vampire, werewolf, zombie or other thing that goes bump in the night works, we’ve established four broad courts of shadow – the Ravenous, the Devoted, the Afflicted and the Hosts. Continue reading
Older posts