The ChaosGrenade

Quick & Dirty Tabletop Role-Playing

FABRICATED VENTURERS — a Classless Hack for Vieja Escuela

I have written a classless, patchwork/piecemeal character hack for Vieja Escuela. Taking advantage of the format of VE: Pamphlet Edition, it’s written as a modular variant to the Character Creation rules. Just swap out and use without changing the rest of the game! Or you can just print out, fold up, and tuck it in your original VE rulebook. The Concept Fabricated Venturers ditches classes. Everyone starts as a d6 hit die character, proficient in simple weapons and Leather armor. Continue reading

VIEJA ESCUELA: Pamphlet Edition

I have taken the core rules of Vieja Escuela (which I’ve praised on herebefore) and repackaged it. As the name implies, this version is intended to be printed out and folded into three “zig-zag” or “accordion” style pamphlets (Character Creation, Game Rules, & Tables). Of course, it also looks good on tablets, or printed out and left on their own. Do whatever pleases you! This was a first time project for me using Affinity Publisher, and I’m pretty happy to share the results! Continue reading

SHADOW OPS

2015-05-05 Fan Stuff R.E. Davis

Shadow Ops: Covert Ops in the Sixth World is a fan tribute to the Shadowrun franchise, using a mash-up of Covert Ops and BareBones Fantasy by DwD Studios. Inspired by the streamlined mechanics and tactical play of the PC games in particular, it only seemed fitting to mix one of the biggest and best settings in the RPG industry with the fast-playing d00Lite system.

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My GW Fantasy Origins: The Mage

2011-01-10 Fan Stuff R.E. Davis
MagePractitioner of arts both dark, alien and arcane.Scoundrel Traits: Origin Type: Intelligence, Dark; +2 to Dark Overcharge Skill Bonus: +4 Science (Arcana is a Science in some realities, thank you!) Wise to the Ways of Things (Level 1): +2 Will Familliar (Level 1): You have a companion, be it animal, alien or magical, that you have an arcane bond with. Its stats are that of a level minion (1 hit point) equal to you minus one (minimum 1). Continue reading

My GW Fantasy Origins: The Scoundrel

2011-01-10 Fan Stuff R.E. Davis
SCOUNDRELThere’s no honor among thieves. Scoundrels, however, at least have class.Scoundrel Traits: Origin Type: Dexterity, Dark; +2 to Dark Overcharge Skill Bonus: +2 Stealth, +2 Mechanics, +2 Interaction Nimble (Level 1): +2 Reflex Sneaky Bastard (Level 1): Gain combat advantage on enemies you go before on initiative in combat. Scoundrel Critical (Level 2 or 6): When you score a critical hit, the attack deals +1d10 damage and shift yourself 3 squares. Continue reading

My Fantasy GW Origins: The Cleric

2011-01-10 Fan Stuff R.E. Davis
CLERIC Your devotion to a higher calling has blessed you with great power.Cleric Traits: Origin Type: Wisdom, Psi; +2 to Psi Overcharge Skill Bonus: +4 Insight Check Walk in Thy Ways (Level 1): +1 AC, Fort & Will Healing Prayers (Level 1): May use their Second Wind on another adjacent Ally instead. Cleric Critical (Level 2 or 6): When you score a critical hit, allies in Close Burst 2 are healed for your Wisdom modifier in hit points. Continue reading

My Fantasy GW Origins: The Fighter

2011-01-09 Fan Stuff R.E. Davis
FIGHTER You can take a beating, but you’d rather give it.Fighter Traits:  Origin Type: Strength, Bio; +2 to Bio Overcharge Skill Bonus: +4 Athletics Check Frontliner (Level 1): +2 AC Tank (Level 1): 5 Physical Resistance Fighter Critical (Level 2 or 6): When you score a critical hit, the attack deals +1d10 damage and the target takes -5 penalty to attack rolls against any targets other than you until the end of your next turn. Continue reading

My Take: Fantasy Origins for Gamma World

2011-01-09 Fan Stuff R.E. Davis
It’s only natural that with the newest edition of Gamma World being an offshoot of D&D 4E to possibly explore mixing the fantasy elements with the game. For me, Gamma World is my choice pick between the two. I like the loose, simple character origins, low level curve and the flexibility of character design. You can have two characters with the same origins and powers, and yet they’d feel different just by how the players choose to role-play with those powers. Continue reading