The ChaosGrenade

Quick & Dirty Tabletop Role-Playing

Gonzo Mutoids -- Pocket Edition!

PURCHASE ON ITCH My love letter to bat-shit crazy, kitchen sink, post apocalyptic settings is now available as a tiny pocket RPG – this time powered by TRICUBE TALES! All you need is three six-sided dice, some spare tokens and scratch paper. The base game consists of two tiny booklets (the core game, as well as a bonus GM booklet) that you may print out and fold using the Pocketfold method. Continue reading

The Wythe Case, Part 4: A Shattered Nightmare

The entity paralyzing Samantha pays no attention to Julia, continuing to attempt to suffocate her with a swarm of shadowy bugs that bleed out from its outstretched hands. Julia hurriedly gestures her spell and screams “By my will, I demand you be banished from this place!” In a flash, ghostly arms wisp out and grab the horror, dragging it into the mirror as it howls in anguish. Julia rushes to Samantha’s side as she finally wakes up, sitting straight up and screaming. Continue reading

The Wythe Case, Part 3: Dead End Friends

Samantha couldn’t sleep the nights following her encounter at the Wythe Estate. Any time she closed her eyes, that wretched man-bug with the hollowed eyes was there… its severed and inhuman teeth. When she was awake, especially on the nights following, something else was there. It hid in plain sight – even when she meditated and gazed across the curtain into the Echo, it was only there the edges of the periphery. Continue reading

The Wythe Case, Part 2: Fight or Flight

This narrative is a continuing example of gameplay for Sigil & Shadow, my role-playing game of Urban Fantasy & Occult Horror. We left Samantha Cane being pursued by some kind of gnarly half-humanoid, half-insect monstrosity chasing her out of an abandoned estate. You can catch up on part one here You can also check out Samantha Cane’s Character Sheet Learn more about Sigil & Shadow here Our Story Continues Samantha runs out into dark night, sliding in the mud and frantically trying to find an escape from the Wythe estate grounds. Continue reading

The Wythe Case, Part 1: Break In

Samantha Cane exits her ride, tips the driver, and proceeds to walk down the wet street towards the Wythe estate. Myrtle and Benjamin Wythe, as the local stories tell, were a couple found mutilated and murdered in their upper-end mansion back in the 1980s. They were pillars of the community — he was a business owner and once city council member; she was active in the PTA and their church. Both were found in their living room, tongues cut out and their hearts removed. Continue reading

Now on Neocities

2021-09-09 Blog R.E. Davis
The ChaosGrenade is now being hosted on Neocities.Org. If that name raises some slight nostalgia, it’s no coincidence, as it’s a nod to the old days of Geocities – back before social media when everyone had a website, and we “networked” through web rings. I figured it was time to quit piggy-backing off my brother’s webhost, and Neocities met all my needs. What does this mean for the site, exactly? Only that I’ve chosen to remain as a “static” web blog. Continue reading

[Sigil & Shadow] Julia Grave, Shadowed Occultist

This is Part 2 of a series showing game play examples for Sigil & Shadow. You can read Part 1 here. Today we’re having a look at a sample Shadowed character. These are the monstrous characters of our game, having embraced a darker side of them in exchange for paranormal power. Instead of defining how every vampire, werewolf, zombie or other thing that goes bump in the night works, we’ve established four broad courts of shadow – the Ravenous, the Devoted, the Afflicted and the Hosts. Continue reading

[Sigil & Shadow] Seeking Samantha Cane

This is the first part in a series of blogs that with the hopes of being walkthrough examples for Sigil & Shadow. Future posts will show sample gameplay concepts, but for today we’ll start out with some character creation. Let’s meet Samantha Cane, a woman in her late twenties who is obsessed with the supernatural. If you haven’t picked up a copy yet, I recommend first checking out my previews at the Osprey Games Blog so some of these terms make sense. Continue reading

Released: SIGIL & SHADOW

The invocation is complete – the key to my nightmares, made manifest and in my hands. Sigil & Shadow has been years in the works. So many gaming sessions. Years of feedback. Lots of caffeine, bad food decisions, late night drives, music play lists, awkward hours spent trying not to wake up my child, two fucking presidential elections and surviving a pandemic have gone into making this. Finally, it’s a finished dream; a physical artifact that I can touch and pass off to you. Continue reading
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