WYRED Directional Survey
For the peeps who’ve been following my little cyberpunk rpg project, “WYRED”, could y’all be a doll and fill out this quick survey? Your feedback will help decide on what to work on next.
For the peeps who’ve been following my little cyberpunk rpg project, “WYRED”, could y’all be a doll and fill out this quick survey? Your feedback will help decide on what to work on next.
I’ve updated WYRED to 1.01, with the following fixes (nothing major):
->Tough As Nails perk should have 2 Soak, not 3.
->Status perk should have listed a difficulty of 9, not 13.
->Hand Razors augment should have a damage of 2, not 3.
->Changed term “Defense” to “Soak” on Armor table to save confusion.
->Renamed document files to “Complete Rulebook”, “Pocket Book 1 - Core” and “Pocket Book 2 - Augments & Gear” to stave off confusion from people who didn’t realize there was a non-pocketmod version of the rules available in the file. My bad.
If anyone finds any other glaring hiccups, please, drop me a line.
GET THE BAD BOY HERE. (2 MB Zip file)
Contains “complete” core rulebook, two pocketmod books, a character sheet and a pocket“character folio.”
WYRED, my cyberpunk rpg based off the WYRM rules found in games like Warrior, Rogue & Mage and Resolute, Adventurer & Genius, has just released its 5th AND 6th rough draft copies.
The 5th Draft is the “final” version of the original d6-based rules. The 6th Draft is the first version of our d12-based mechanic. It’s still essentially the same game, but the number scale has been beefed up for a wider range of success/failure to help remedy the issues of “feast or famine” dice rolls (where it felt like everything was either complete misses or critical explosions.)
But for those who enjoyed the d6 version and would like to continue building off of it for their own WyRM games, I’ve also made the “raw” un-formatted Open Office document available.
And, of course, the game and mechanics are being developed under a Creative Commons BY-NC-SA 3.0 Unported License.