The ease of cross-pollination between the two is not a coincidence since most of the games we crank out here at The ChaosGrenade are either based on the WyRM System or grew from it. The goal of this blog post is to present a variant resolution mechanic for WR&M while allowing the character creation process to remain intact with minimal edits or conversions.
We here at ChaosGrenade Press want to boost the signal of some really amazing news!
Michael Wolf (aka Stargazer) recently gave a big gift to the gaming community:
Warrior, Rogue & Mage now has a System Reference Document and that document is released under the Creative Commons Unported license! In human words, there is now a simple core document of the WyRM system that is completely open for reuse in gaming projects (even commercial ones) as long as proper credit is given (which is more than fair!)
A Call to Arms!
Euller Pereira has put out a call for fans of the WyRM system to gather, collaborate and share their ideas in order to inject some new life and interest into the system. John Payne was cool enough to answer this call by starting up the WyRM SRD Site on Google Pages. One of the aims of this site is to also collect links to WyRM system games, add-on files and derivatives (you’ll see a bit of our work on there.) It’s highly encouraged that anyone taking interest in sharing their own hacks of the system to join the Stargazer’s World G+ Community (it’s private, so you’ll need to wait for approval to join.)
What Is Warrior, Rogue & Mage?
For those just stumbling in here and haven’t been listening to me praise this system for the last few years — Warrior, Rogue & Mage is a “rules lite” fantasy game published for free by Stargazer Games. The noticeable hallmark is that there are no classes — the titular roles are actually the attributes for the game. It has a simple skill system, talents, and a mana-point based spell casting system all centered around a simple d6 roll. Stargazer would go on to supply five more free supplements that add variant rules, more equipment, more monsters and more magic. I have a binder with all of the books printed out and it’s one of my most cherished gaming tomes.
The WyRM system, as it’s known as, has been the springboard for many home brews and other freely distributed games. Resolute, Adventurer & Genius by Andrew Modro and Jason Cabral was the first (that I know of), being a Pulp genre adaptation. Of course, RAG’s modifications of the WyRM system would go on to inspire my pocketmod cyberpunk game WYRED and Matt Bryant’s sci-fi space opera MAIN SEQUENCE.