This weekend kicked off a new campaign for some friends and a couple of their kids. I’ve ran the youngins before, but they’ve never really settled in for long term play (and hardly ever got to play with adults other than their parents.)
I’m running using The Lazaro Heresies as our rules set (I actually compiled them for this group!) At the last minute, I decided the campaign would kick off around the AD&D modules The Sentinel and The Gauntlet. I was motivated to use these, as one of the kids told me he’d like to find “a pair of gloves where one is evil and one is good.”
Instead of Greyhawk, though, I’m using the world I ran for a couple years in our 4th Edition D&D campaign. However, I bumped the timeline up 500 years (and a cataclysm) later, so the map is shook up a bit.
Warning: These logs will contain spoilers of the adventure modules.
Continue reading Play Report: The Sentinel, Part 1
Continuing today with my custom classes for The Lazaro Heresies, my house ruled version of The Black Hack. Here will we be looking at the more “martial” classes and paths — Warriors and Specialists.
Continue reading The Warrior & The Specialist (Lazaro Heresies)
So, despite my initial criticisms of it being a cheap fad in the indie OSR scene, The Black Hack has pretty much infected me with how I love to run my games. This past week I’ve been compiling together my own playbook for all the ideas, house rules, and add-ons I want to use as my “core” system.
It’s become a 24-page booklet that I’ve already handed out to my players (including two kids I’ve run 5e for in the past.) I’d share it with you folks, but I totally ripped off a lot D&D line art — both official and fan stuff — because I wanted it to be awesome for my crew and not just a tech manual to study.
So instead, I present to you a blog post hitting my big changes. I’ll do my best to cite who I ripped off as best as I can.
Continue reading The Lazaro Heresies (House Rules for The Black Hack)
Warning: Harsh NSFW Language Ahead
I recently began work on an obscene sandbox that primarily uses The Rad Hack but also borrows from other titles like Cyber Hacked, Augmented Reality, Vornheim, Other Dust and any thematically appropriate stuff I find in the OSR community.
I’ve actually begun running it as a Play-by-Post via a private Facebook Group. This format actually works well because it means I can troll Google Images for inspirational artwork to every scene and character, and we also keep an “Out of Character” chat open in messenger for “table talk” moments.
This is a pretty messed up game. It takes inspiration from Judge Dredd, Borderlands, Transmetropolitan, Freejack, Repo Man, and a bunch of other trashy sci-fi titles.
Continue reading Gutterpunk Sprawl Crawl: Setting Stuff