Tag Archives: rpg

Frequently (Non) Asked Questions: The Patchwork Manifesto

Perhaps as an exercise in narcissism, I’m going to ask questions that nobody has ever asked me about my upcoming rpg system: The Patchwork Manifesto. That said, I figured it’d be a fun way to talk about the Hows and Whys of the project. Besides, you can’t tell me that any FAQ posted at time of any other game announcement consisted of questions that were, ya know, frequently asked up until that point.

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Using CarPG for Play-By-Post

First off, if you haven’t seen it yet: CarPG is a new diceless rules-lite RPG framework written by my buddy Matt Bryant (the guy behind Main Sequence.) 

While he designed it  as a game to play on road trips with your buds, I’ve found it incredibly useful as a mechanic for playing Play By Post rpgs. In my past experience, play-by-posts worked either one of three ways: 1) The dice rolls were either handled completely by the moderator, leaving a sense of control out for the players. 2) The entire game was purely narrative focused, which while fun often felt more like a writing exercise than a game. And then lastly, 3) The die rolls were handled like normal (either on the honor system  or with online dice rollers), and as a result the game system itself really bogged down the pace of the game.

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CarPG: A Universal RPG Framework by Matt Bryant

CarPG: A Universal Framework. Appropriate for Road Trips & at The Table
by Matt Bryant

Looking for a nice role-playing game to pass the time on a long road trip with friends? Or maybe something fast and simple to play during your lunch hour at the office? CarPG is a lite, fast playing, and diceless framework for quick one-shots and minimal prep. It features a resolution mechanic that offers similar results as dice rolling, and is flexible enough to be expanded on or kitbashed into any genre or setting you need it for.

CarPGFate’s Wheel Mechanic

Both the GM and the Player choose a number between one and ten. The players then add bonuses (attributes or skills) to produce a Success Range. If the GM’s number falls within that success range, the player character succeeds at their task! There’s a bit more to it, but that’s the meat of the system. Alternatively, those who enjoy die rolls can get the same effect by simply rolling a d10+bonus against a difficulty of 10.

Free to download, play, and abuse.

CarPG is an 8 page PDF, perfect for mobile devices or printed out in booklet format.

Creative Commons License
CarPG by Matt Brytant is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.