Tag Archives: Main Sequence

State of the Grenade: Summer 2015

Just a bit of an update for projects we’re working on over here.

 

Sigil & Shadow

SigilThe game is getting closer and closer to being ready. There’s been some hefty revisions to how certain parts of the game have been approached. I’m pretty certain, though, that I’m finally at a point where I’m happy how the magic system and the supernatural powers work. Right now my main focus is in the flavor of things — the default cosmology and setting details. The goal is to provide a game world mythology that can be taken out easily and replaced with whatever mythos the GM intends to run, but still delivers plenty of flavor and intrigue so others would actually want to run the default setting.

Up until now, my goals with the game have been merely mechanical — I wanted to create a game that fills everything I want and love in the genre of modern horror and fantasy without all the stuff that I felt bloated things down for both players and Game Masters. Now that I have that, I want it to be something more than just a rules alternative. A friend of mine asked me the other night “What makes your game stand out from, say, the Buffy RPG?” All I could answer was in terms of mechanics. My goal in the next couple weeks is to provide a better answer with content to back it.

Main Sequence

Main SequenceSomething I’ve been keeping a lid on for a bit: Matt Bryant is currently doing some revisions and brainstorming for a big update of Main Sequence. He’s let me in on some juicy intel, some of which includes a provided setting that spans three eras of play. We plan on giving this version the works — a new layout and design, some better attentions to detail, that kind of stuff.

Another big announcement related to MS — WYRED is officially getting retired. I no longer really support or endorse it, as REWIRED was the direction I chose to take with that game.  Fans of the WyRM system shouldn’t fret, though! MS was originally a derivative of WYRED — pretty much the same game, just one had augmentations and the other had spaceships. So why not both? WYRED will now be merged with MAIN SEQUENCE, making the upcoming revision our one big go-to for WyRM powered science fiction!

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I can’t give a proper ETA on either project. S&S is the top of my priorities, and I’m shooting to be complete by late August or September. MS is dependent more on Matt’s schedule, which is centered around his own full-time (and over) work schedule. We can assure you, though, that we’re putting in lots of work and love to make these releases spectacular. We will be keeping updates here as best as we can.

 

MAIN SEQUENCE 1.2 IS OUT!

Matt Bryant has released a revised version of MAIN SEQUENCE, a rules-lite Space RPG using based on the WyRM system as it was derived from WYRED. This new booklet is a full sized version, filled with some cleaner definitions of the rules and with added examples to help new players hop into the game. It even includes sample characters and a space ship (from his actual campaign!) to give a better idea of how the game looks in play.

800px-Saturneclipse
Saturn Eclipse — provided by NASA

I’m super stoked to be hosting this game for him, and I encourage anyone looking for a quick and dirty sci-fi rules system that is inherently lite (but still packs a punch) to give it a shot. It’s free, and like all our games here it’s released under the Creative Commons Attribution, Non-Commercial ShareAlike 3.0 License. Meaning you’re free to hack this sucker apart, share it with friends, and make new works out of it. Have fun!