Six years ago, I had my view on gaming flipped on its head. I was at the end of a two-year 4e D&D campaign; one that saw decks of power cards, miniatures, three different desktop applications, and combat encounters that lasted entire evenings. It was clear that, while we had a blast, that the days of such bloated systems were in need of ending. We needed something lighter, more elegant, and easier to run in the fewer hours we had.
That’s when Tim Kirk sent me a review copy of High Valor. And it blew my mind.