Tag Archives: gaming

The Plant Hack: Mutant Plants for The Rad Hack

The Mutant class in The Rad Hack is pretty flexible — you can easily be a mutant animal, plant, or some other strange humanoid. Still, I’ve had friends, followers, and even my spouse talk about how they wished the “Mutant Plant” was a class on its own. I decided to homebrew my own variant Plant class by re-skinning powers that already existed in the game. Enjoy!

Blossom — a living fire-flower with a mushroom cap shield.

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GUTTERPUNK SESSION 2: “Come to Zom Zom’s — a Place to Eat!”

This is a play report for Gutterpunk Sprawl-Crawl, a play-by-post campaign using The Rad Hack. This setting entails violence, drug use, and depraved morals — consider this your NSFW warning. 

When we left off last session, Leper Prawn and Absolvo had made it out alive from the radioactive sewers and have emerged about a block away from Zom Zom’s, a notorious restaurant that is a hub for all sorts of mutants, nomads, and biker gangs.

You can watch the humans try to run… Continue reading GUTTERPUNK SESSION 2: “Come to Zom Zom’s — a Place to Eat!”

Reflections on High Valor

Six years ago, I had my view on gaming flipped on its head. I was at the end of a two-year 4e D&D campaign; one that saw decks of power cards, miniatures, three different desktop applications, and combat encounters that lasted entire evenings. It was clear that, while we had a blast, that the days of such bloated systems were in need of ending. We needed something lighter, more elegant, and easier to run in the fewer hours we had.

That’s when Tim Kirk sent me a review copy of High Valor. And it blew my mind.

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Using CarPG for Play-By-Post

First off, if you haven’t seen it yet: CarPG is a new diceless rules-lite RPG framework written by my buddy Matt Bryant (the guy behind Main Sequence.) 

While he designed it  as a game to play on road trips with your buds, I’ve found it incredibly useful as a mechanic for playing Play By Post rpgs. In my past experience, play-by-posts worked either one of three ways: 1) The dice rolls were either handled completely by the moderator, leaving a sense of control out for the players. 2) The entire game was purely narrative focused, which while fun often felt more like a writing exercise than a game. And then lastly, 3) The die rolls were handled like normal (either on the honor system  or with online dice rollers), and as a result the game system itself really bogged down the pace of the game.

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CarPG: A Universal RPG Framework by Matt Bryant

CarPG: A Universal Framework. Appropriate for Road Trips & at The Table
by Matt Bryant

Looking for a nice role-playing game to pass the time on a long road trip with friends? Or maybe something fast and simple to play during your lunch hour at the office? CarPG is a lite, fast playing, and diceless framework for quick one-shots and minimal prep. It features a resolution mechanic that offers similar results as dice rolling, and is flexible enough to be expanded on or kitbashed into any genre or setting you need it for.

CarPGFate’s Wheel Mechanic

Both the GM and the Player choose a number between one and ten. The players then add bonuses (attributes or skills) to produce a Success Range. If the GM’s number falls within that success range, the player character succeeds at their task! There’s a bit more to it, but that’s the meat of the system. Alternatively, those who enjoy die rolls can get the same effect by simply rolling a d10+bonus against a difficulty of 10.

Free to download, play, and abuse.

CarPG is an 8 page PDF, perfect for mobile devices or printed out in booklet format.

Creative Commons License
CarPG by Matt Brytant is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.