Tag Archives: campaign

Recycling “Scorn of the God-Eaters”

Revisiting my old fantasy setting ideas in a new way — using the Cypher System Rulebook.

 

IMG_20150912_235815Last month, for my 33rd birthday, I decided to take a break from The Strange and run a more “traditional” fantasy game using the Cypher System Rulebook. The tricky part was I knew a couple of my players were burned out on the fantasy stuff, which made the weird aspects of our previous game so appealing. Having a conversation with one of them, I decided to scale back and lean towards a more ancient world/bronze-age setting to remedy the bad accents and tropes of high-fantasy feudalism.

What I ended up doing was recycling the setting notes I had for my Scorn of the God-Eaters setting (as well as a couple of other settings I ran using ACKS/LoTFP). The original concept was sort of a colonial/baroque era setting where exiled prisoners and heretics of an empire were forced to survive on a savage continent. Now, it’s been revised to:  Descendants of a conquered empire have fled across the Shattered Seas to regroup and rebuild away from the wrath of an evil Pharaoh who usurped the throne.

It worked surprisingly well. The player characters felt unique and diverse, each one bringing a cool spin on old concepts. We were able to build off the flavor of the setting without having to adjust mechanics or house-rule everything crazy (the house rules I have are really just setting guidelines.) Even though we had a long play session, the pacing was pretty spot on — even with me going to the extremes of using miniatures (because I wanted to, not because they were needed) combat felt engaging and constant and wasn’t bogged down in rule-lookups or complex mechanics at all.

After a great session like that, everyone was on board for a campaign to emerge from this. Previously with The Strange, I was running episodic endeavors that were sort of a “Recursion of the Week” affair. Focusing on a specific setting and genre I felt would alleviate the sort of disconnect we were experiencing every time the characters hopped realities.

I’ll be blogging about this endeavor more throughout the rest of the year.
In the meantime, feel free to peruse my OneNote workbook for the campaign that I’ve set up for my players.