Rota Fortunae is a simple fantasy rpg framework driven by CarPG.
We took the base rules and repackaged it as a complete, stand alone 16-page PDF fantasy game. In addition to showcasing the system in a clean layout, we added all sorts of fun stuff:
- Expanded Skills & Tags
- A simple magic system with expanded options.
- 8 fantasy races (plus humans)
- Additional house-rule options to expand or simplify the game.
- Available for free and released under CC-BY-NC-SA
Today’s post isn’t so much an add-on to CarPG as it is a brainstorm on a system hack for Warrior, Rogue & Mage — converting it to the d10 or Fate’s Wheel mechanic that CarPG uses.
The ease of cross-pollination between the two is not a coincidence since most of the games we crank out here at The ChaosGrenade are either based on the WyRM System or grew from it. The goal of this blog post is to present a variant resolution mechanic for WR&M while allowing the character creation process to remain intact with minimal edits or conversions.
Continue reading Hacking WR&M to Fate’s Wheel
Comic Action Remix is a free one-page hack of CarPG aimed at super heroic action in the style of popular comic books and Saturday morning cartoons.
Continue reading Comic Action Remix: A One-Page Supers Hack for CarPG!
First off, if you haven’t seen it yet: CarPG is a new diceless rules-lite RPG framework written by my buddy Matt Bryant (the guy behind Main Sequence.)
While he designed it as a game to play on road trips with your buds, I’ve found it incredibly useful as a mechanic for playing Play By Post rpgs. In my past experience, play-by-posts worked either one of three ways: 1) The dice rolls were either handled completely by the moderator, leaving a sense of control out for the players. 2) The entire game was purely narrative focused, which while fun often felt more like a writing exercise than a game. And then lastly, 3) The die rolls were handled like normal (either on the honor system or with online dice rollers), and as a result the game system itself really bogged down the pace of the game.
Continue reading Using CarPG for Play-By-Post