Continuing today with my custom classes for The Lazaro Heresies, my house ruled version of The Black Hack. Here will we be looking at the more “martial” classes and paths — Warriors and Specialists.
The following classes are for The Lazaro Heresies, my house-ruled version of The Black Hack. Feel free to pilfer for your own use.
So, despite my initial criticisms of it being a cheap fad in the indie OSR scene, The Black Hack has pretty much infected me with how I love to run my games. This past week I’ve been compiling together my own playbook for all the ideas, house rules, and add-ons I want to use as my “core” system.
It’s become a 24-page booklet that I’ve already handed out to my players (including two kids I’ve run 5e for in the past.) I’d share it with you folks, but I totally ripped off a lot D&D line art — both official and fan stuff — because I wanted it to be awesome for my crew and not just a tech manual to study.
So instead, I present to you a blog post hitting my big changes. I’ll do my best to cite who I ripped off as best as I can.
The Mutant class in The Rad Hack is pretty flexible — you can easily be a mutant animal, plant, or some other strange humanoid. Still, I’ve had friends, followers, and even my spouse talk about how they wished the “Mutant Plant” was a class on its own. I decided to homebrew my own variant Plant class by re-skinning powers that already existed in the game. Enjoy!
Originally meant to share this as a doc over Google Drive, but apparently something is borked with linking via G+. A good chunk of these (especially the skill system) were actually ripped off from Lamentations of the Flame Princess. I plan on also using these ideas with Swords & Wizardry Whitebox in the future. All of my White Star rules are printed out in a school notebook binder, along with most of the Hyperspace Messengers by DwD Studios and the Psionics supplement by DYS Games.