All posts by R.E. Davis

Ramblings on Shadowrun: Anarchy

Well, it happened.
Catalyst Game Labs released Shadowrun: Anarchy,  an “alternate rules set” that aims at letting players run the shadows of the Sixth World in a more story-driven rules set.

If you’re looking for a solid, full review of Anarchy I highly recommend the Casting Shadows review.  Otherwise, I’m just going to sit here and gush fanboy for a moment…

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Frequently (Non) Asked Questions: The Patchwork Manifesto

Perhaps as an exercise in narcissism, I’m going to ask questions that nobody has ever asked me about my upcoming rpg system: The Patchwork Manifesto. That said, I figured it’d be a fun way to talk about the Hows and Whys of the project. Besides, you can’t tell me that any FAQ posted at time of any other game announcement consisted of questions that were, ya know, frequently asked up until that point.

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Rota Fortunae: A Simple Fantasy RPG Framework

Rota Fortunae is a simple fantasy rpg framework driven by CarPG.

We took the base rules and repackaged it as a complete, stand alone 16-page PDF fantasy game. In addition to showcasing the system in a clean layout, we added all sorts of fun stuff:

  • Expanded Skills & Tags
  • A simple magic system with expanded options.
  • 8 fantasy races (plus humans)
  • Additional house-rule options to expand or simplify the game.
  • Available for free and released under CC-BY-NC-SA

 

Hacking WR&M to Fate’s Wheel

Today’s post isn’t so much an add-on to CarPG as it is a brainstorm on a system hack for Warrior, Rogue & Mage — converting it to the  d10 or Fate’s Wheel mechanic that CarPG uses.

The ease of cross-pollination between the two is not a coincidence since most of the games we crank out here at The ChaosGrenade are either based on the WyRM System or grew from it. The goal of this blog post is to present a variant resolution mechanic for WR&M while allowing the character creation process to remain intact with minimal edits or conversions.

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