So first off, I’d like to announce a change of plans:
Sigil & Shadow is going to be the first “big-time” release under the ChaosGrenade Press logo. I originally embarked on this at the request of DwD Studios; but after some long talks and contemplation, my gut instinct is to finish this product up under my own roof. Please, please know that there is no bad blood or falling out with Bill & Larry at DwD. Those guys have been nothing but supportive of this endeavor, and it was a really rough call for me to decide to finish this another way. Their developer DNA is still a huge part of this project, and I’m thankful to them for allowing me to carry on with this. They have a lot of cool stuff coming out — including White Lies, a spy-thriller using White Box S&W rules, due out this weekend. Better believe I’ll be throwing more greenbacks at them.
The first big priority is that, for all the folks who’ve been waiting to see this game, to get something in your hands. I’ve had a loyal cadre of play testers who’ve been amazing with their feedback and support, but I know there’s still plenty who keep asking “Okay, where is it?”
The first stage in my road map is to brush up a public play test copy, hopefully in time for the holidays. It’s going to be a no-frills, minimal art version similar to what I’ve been putting out for the closed playtest groups. It won’t be fancy, but it’ll be the core of the game. I feel pretty confident this far down the road that the system is pretty complete, and just needs to be checked for fiddly bits and oddball numbers. I’m hoping a public playtest of this will give it the scrutiny it needs in that department.
Following that, I will begin putting things in motion for the final release version of this game. I’m blessed to have a local circle of talented artists, layout, and editing buffs who are wanting to be a part of this endeavor. These are folks who share similar interests in games and media with me, and I believe working together will bring a cohesive and thematic experience to the presentation. The downside is we will be taking a while to get it right — but on the upside, we will be transparent with the process and keeping more up-to-date as it develops.
The end goal is to have a free, core edition of the game available for free online. Again, this will be a no-frills version, but it will be all of the Creative Commons content in an openly distributed document. The premium digital version and the POD copies will include extra setting, GM tools and content not available in the free copy.
Keep your eyes peeled here
(or follow me on social media — @TheChaosGrenade on Twitter, ChaosGrenade on Google+)
for news on the upcoming public playtest. And, more than ever, thanks to everyone who’s been involved with this journey so far — both online and face to face.